Abstract objects are virtual projects.
Every project can have its history interpreted by the trinity pattern of: introduction, development and conclusion.
The historical introduction of the abstract object "automotive means of locomotion" can begin, for example, with the wheel; its development could be interpreted as the variations of the ideas that constitute the universe of automotive locomotion, such as cars, motorcycles, trains..., and their technological devices; and its conclusion will be the final and definitive product of locomotion, something that will be created in the future by thinking and inventive beings.
This pattern – introduction, development and conclusion – can be seen in all abstract objects at their various and most varied levels. We have, for example: formal academic scientific works that use it; musical sonatas; books, films and other narratives that begin by introducing the character and the situation in which they find themselves, develop this situation and end in a climax or outcome; the presentation of a lecture, consisting of the introduction of the theme, development of the theme and a brief recap that would be the conclusion; the development of an industrial product; the life of a person..., everything that is an abstract creation is fundamentally organized by the trinity of introduction, development and conclusion. Here, we do not make a phenomenological distinction.
Every abstract object has as its: introduction: the creation of its foundations; development: the creation of its variations / process of evolution; conclusion with the production of its specific peaks, creation of new areas and divine abstraction.
Divine abstraction, a work that will make all others obsolete, has its introduction in the creation of abstract objects; its development occurs through the constant evolution of all abstract objects –; and its conclusion will be the production of its final and transcendental state.
Before we begin to venture into unclear terrains of philosophy, let us look at the rules discovered so far, and let us do so in style: “here are invisible rules that govern everything you know, will know and will never know of human works”:
1 - The more a specific abstract object is perfected, the more it dominates the general space to which it belongs.
2 - The abstract object tends to: create a new specification; or to become part of another, more general abstract object.
3 - Every abstract object is merely a variation of another that preceded it.
Every project can have its history interpreted by the trinity pattern of: introduction, development and conclusion.
The historical introduction of the abstract object "automotive means of locomotion" can begin, for example, with the wheel; its development could be interpreted as the variations of the ideas that constitute the universe of automotive locomotion, such as cars, motorcycles, trains..., and their technological devices; and its conclusion will be the final and definitive product of locomotion, something that will be created in the future by thinking and inventive beings.
This pattern – introduction, development and conclusion – can be seen in all abstract objects at their various and most varied levels. We have, for example: formal academic scientific works that use it; musical sonatas; books, films and other narratives that begin by introducing the character and the situation in which they find themselves, develop this situation and end in a climax or outcome; the presentation of a lecture, consisting of the introduction of the theme, development of the theme and a brief recap that would be the conclusion; the development of an industrial product; the life of a person..., everything that is an abstract creation is fundamentally organized by the trinity of introduction, development and conclusion. Here, we do not make a phenomenological distinction.
Every abstract object has as its: introduction: the creation of its foundations; development: the creation of its variations / process of evolution; conclusion with the production of its specific peaks, creation of new areas and divine abstraction.
Divine abstraction, a work that will make all others obsolete, has its introduction in the creation of abstract objects; its development occurs through the constant evolution of all abstract objects –; and its conclusion will be the production of its final and transcendental state.
Before we begin to venture into unclear terrains of philosophy, let us look at the rules discovered so far, and let us do so in style: “here are invisible rules that govern everything you know, will know and will never know of human works”:
1 - The more a specific abstract object is perfected, the more it dominates the general space to which it belongs.
2 - The abstract object tends to: create a new specification; or to become part of another, more general abstract object.
3 - Every abstract object is merely a variation of another that preceded it.