LooksMogger3000
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- Jan 29, 2024
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GOOD AFTERNOON, fellow looksmaxxers.
Below I have posted a formula for "Mog Ratio", the average ratio at which you will "Mog" someone on the basis of your ratio of whatever aspects you choose:
The formula is:
MR=e^(2pi*(M/O - 1)) -1
To use, insert your chosen aspect of aesthetics/statistics, and compare to whoever you are comparing yourself to. This formula can be used in a variety of different ways, for example:
Lets say I have a facial aesthetics rating of 9.0 and my friend has a facial aesthetics rating of 6.8. Using the Mog Radius formula we would plug in these numbers and get:
Mr = e^(2pi*(9/6.8 -1)) - 1
or a Mog Radius of 6.63 m/21.7 feet.
As stated earlier, this formula can be used in a variety of contexts, lets say for example I want to heightmog someone or liftmog them. This formula is versatile in that it allows for these inputs and still works effectively: Lets say I bench 2 plates(225lbs) and my friends benches 1 plate (135lbs):
Mr = e^(2pi*(225/135 -1)) - 1
or 64.94m Mog Radius.
As you can tell, the Mog Radius formula is highly weighted for greater ratios, as it is an exponential model. This is due to the experimental fact that for the most part people tend to not exceed a 2:1 ratio of any given feature of another. In the rare case that someone does exceed this ratio, the model rewards them with a very high mog radius(534m for 2:1).
Note that this model is not intended to be used as a holistic metric. This is due to the large and complex amount of data required to adjust for every feature of a person. However, if you do wish to edit the formula yourself to account for multiple traits it can be done fairly easily:
Mr(adjusted) = e^(2pi*(aspectRatio1*multiplier1 + aspectRatio2 * multiplier2 ...)/(nAspect) -1 ) -1
Where aspect ratios are user chosen aspects taken into account and multipliers are whatever weight the user wants to assign each aspect( default 1). nAspect is the total number of aspects taken into account, in other words we are taking an average here of each aspect times its multiplier.
Anyways, hope you all enjoy using this formula as an objective method of measuring how greatly you can mog someone. Let me know if there are any questions.
Below I have posted a formula for "Mog Ratio", the average ratio at which you will "Mog" someone on the basis of your ratio of whatever aspects you choose:
The formula is:
MR=e^(2pi*(M/O - 1)) -1
To use, insert your chosen aspect of aesthetics/statistics, and compare to whoever you are comparing yourself to. This formula can be used in a variety of different ways, for example:
Lets say I have a facial aesthetics rating of 9.0 and my friend has a facial aesthetics rating of 6.8. Using the Mog Radius formula we would plug in these numbers and get:
Mr = e^(2pi*(9/6.8 -1)) - 1
or a Mog Radius of 6.63 m/21.7 feet.
As stated earlier, this formula can be used in a variety of contexts, lets say for example I want to heightmog someone or liftmog them. This formula is versatile in that it allows for these inputs and still works effectively: Lets say I bench 2 plates(225lbs) and my friends benches 1 plate (135lbs):
Mr = e^(2pi*(225/135 -1)) - 1
or 64.94m Mog Radius.
As you can tell, the Mog Radius formula is highly weighted for greater ratios, as it is an exponential model. This is due to the experimental fact that for the most part people tend to not exceed a 2:1 ratio of any given feature of another. In the rare case that someone does exceed this ratio, the model rewards them with a very high mog radius(534m for 2:1).
Note that this model is not intended to be used as a holistic metric. This is due to the large and complex amount of data required to adjust for every feature of a person. However, if you do wish to edit the formula yourself to account for multiple traits it can be done fairly easily:
Mr(adjusted) = e^(2pi*(aspectRatio1*multiplier1 + aspectRatio2 * multiplier2 ...)/(nAspect) -1 ) -1
Where aspect ratios are user chosen aspects taken into account and multipliers are whatever weight the user wants to assign each aspect( default 1). nAspect is the total number of aspects taken into account, in other words we are taking an average here of each aspect times its multiplier.
Anyways, hope you all enjoy using this formula as an objective method of measuring how greatly you can mog someone. Let me know if there are any questions.