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JFL Guide to all the towers in Bloons TD adventure time!

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  • #101
So how does this information help you? Because there are various ways in BATTD to cheat the balance of the Economy and have more cash than you are expected to at any given round. Having access to this extra cash means your setup will be stronger than it is supposed to be for a round. There are several ways you can do this.
 
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  • #102
Primarily and most importantly, PB gains access to an ability at Star level 5 called Royal Decree. You can activate this ability once per round and it gives you somewhere around $2000 $1000 every single time! This absolutely breaks the game. If you plan it right you might have your end-game setup completed by Round 30! Note, however, that the developers Ninja Kiwi have mentioned that they will be looking into Royal Decree, so this ability may not be as powerful in a future update.
 
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  • #103
Don’t fear, however, because there are still several other ways to cheat the Economy. Something everybody will have access to right from the start is Bro Fist, an Ability that Finn has. Once purchased, Bro Fist will give extra cash and lives at the end of each round. Even this boost can help push you just far enough ahead of the Economy that you might be able to overcome that really difficult round. If you are willing to spend real money, Tuxedo Jake also has many abilities that produce a great amount of cash.
 
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  • #104
Equipment to look out for early on to give you a cash advantage are anything that boosts the amount of cash per pop like Thief King’s Dagger or Thieves’ Katana, anything that boosts the efficacy of upgrades that require characters in specific range (specifically, Bro Fist) like Bag of Lollies or Peacock Hat, or any Ally that offers cash generation like BMO. BMO is particularly notable because, being a Rare, it is feasible to be able to pick one early on and he’ll be able to give you a huge cash boost.
 
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  • #105
Difficult Tracks
 
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  • #106
I believe there are only five difficult Tracks in BATTD. These are Reconditioning Chamber (Lemongrab – Lemon Grabbed 3), Fire Trap (Fire Kingdom – Burning Rubber 3), Flame Kitchen (Fire Kingdom – Flame of Thrones 1), Wizard Royale (Badlands – Wizard Battle 2), and Cursed Mirrors (Haunted Swamp – Loch’d and Loaded 3).
 
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  • #107
For Wizard Royale, one character at a time will be selected and hit with a debuff, reducing range, attack speed, or damage. If you have a single character that you rely on heavily, like Max, having him taken out of a fight can really hamstring your defense. Know that the wizards will select characters at random to debuff, so place lots of cheap Allies like Dart Monkeys on the field. Don’t bother upgrading them, they’re just there to reduce the chance that your important characters get debuffed. If you are having trouble with the Camo Bloons, make sure to have several Camo sensing characters like Max and Sai or try and grab the Trinket Horsey Soap, which will throw out soap particles on the field that remove the Camo property from Bloons.
 
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  • #108
For Reconditioning Chamber and Flame Kitchen, you can and should still build killzones, but spread characters across different sections so that only some of your characters will be disabled at a time. On Reconditioning Chamber, you can also consider bringing along Commander Cassie and putting her in the water on either side. She will never be disabled by Lemongrab’s electricity. On Flame Kitchen, don’t forget that Ice King can be placed on lava. Put him in the center and upgrade him so that he can do decent AOE damage against Bloon swarms and also slow down the Bloons so your other characters have time to recover and attack. Remember that Marceline floats so that she can be placed anywhere and will never be disabled on either map.
 
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  • #109
Fire Trap and Cursed Mirrors are especially difficult. In these maps, there are multiple tracks that sometimes don’t converge at all. In Fire Trap, there are two lanes that Bloons come through simultaneously that meet at the very end, but only very briefly. There are two major strategies for this map if you are struggling. You can either split your defenses between both sides of the map (ie Max and Fin at one lane and Sai and Jake at the other). If you do this, make sure that both sides of the map can handle every kind of special Bloon (Camo, Lead, Purple). Split your money between both of these sides as they need them. The other strategy is to load all your defenses at the very end and try to save up enough money to put down Ice King with the Winter Weather Ability to slow down the Bloons and give your defense enough time to pop them.
 
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  • #110
Know also that if you press the lamp that FP is trapped in, she will transform and release several rings of fire at the two volcanoes. There is a cooldown to this ability but it can otherwise be used infinitely. Honestly though this is a very difficult Track if your Heroes just don’t have strong enough Equipment or high enough Star levels. Just ignore it if you’re stuck and come back later.
 
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  • #111
Cursed Mirrors features four lanes that Bloons alternately come out of. Characters can only meaningfully cover two lanes at a time. You will have to approach this one like the first strategy in Fire Trap. Split your characters between either side and upgrade them as necessary.
 
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  • #112

Heroes​

 
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  • #113
Heroes are your main line of defense in BATTD. These guys are the things that will pop the invading Bloons and keep the land of Ooo safe. You unlock Heroes by completing Adventures (or by buying the purchasable ones from the Store with real money). Each Hero can be upgraded two ways, by increasing their Star level with Upgrade Items or by loading them up with strong Equipment.
 
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  • #114
Increasing Star level will increase the number of available Equipment slots a Hero has, which will indirectly make them stronger if you have the Equipment to fill those slots. Directly, Star level also unlocks powerful new Abilities and strengthens core Abilities. Equipment gives various stat boosts to a Hero, greatly increasing their popping power. These stats are Damage, Speed, Range, and Pierce.
 
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  • #115
Damage increases the number of layers removed from a Bloon per pop. Normally, if a Green Bloon is hit by Max (Damage of 1), it will spawn a Blue Bloon. A Damage of 2 means that the same Bloon will instead spawn a Red Bloon. Attack Speed and Range are exactly what you’d imagine. They are how fast and how far a character can attack, respectively. Pierce determines the number of Bloons a single projectile or attack can pierce. Increasing pierce increases your ability to deal with waves of close Bloons. In general, Damage and Attack Speed are most important, followed by Range, and finally Pierce. This isn’t the case for every Hero though; both Ice King and PB benefit more from having high Range.
 
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  • #116
There are three kinds of Equipment: Weapons, Allies, and Trinkets. Each Hero can only equip one Weapon, although they can equip several of the other two kinds. Because they can only equip one of them, Weapons tend to be more powerful than an individual Trinket. Don’t underestimate Trinkets though, some of the best pieces of Equipment are Trinkets. The right ones can break the game. Safely underestimate Allies. These are additional characters you can bring into the game by equipping them to Heroes. Most of them are really bad; the only good ones are generally the support-oriented ones.
 
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  • #117
There are a lot of Heroes, but I will briefly try to go over each one.
 
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  • #118
Max: Max is the Hero equivalent of the Dart Monkey from other BTD games. He is a very, very strong Hero. He can pop every single Bloon type just through Abilities alone and can deal with both Bloon swarms and MOAB-class Bloons effectively. Many, including me, consider him the best Hero in the game. He has great damage, attack speed, and pierce. His range leaves something to be desired, but when equipping him it’s still best to focus on what he already does well. With certain builds, Max can solo Impoppable. Great End Game Equipment for him are Dragon Fangs, Stone of Ancient Knowledge, Baker’s Shard, and Engineers Blueprints. Missile and Treasure Chest Keys are also great. Upgrade him to 3 Stars as soon as you can to unlock the Even More Darts Ability, which greatly boosts his popping power.
 
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  • #119
Juggernaut Max: Juggernaut Max is the Hero equivalent of the catapult path Dart Monkey from the other BTD games. He has very high pierce, which makes him specialized for taking out large groups of even Ceramic Bloons. However his attack speed and damage are nothing notable, making him very useless against MOAB-class Bloons. Honestly regular Max can take on Bloon swarms just as well as Juggernaut Max can; Juggernaut Max really just isn’t that powerful.
 
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  • #120
Finn: The lead character of Adventure Time, Finn does not really have a BTD equivalent. Finn is a melee only character so his range is very short. He is very fast though and with good placement can really damage Bloon swarms. Finn excels best at taking down MOAB-class Bloons though. With both MOAB Ripper and Flying Kick, Finn can solo a MOAB even with very mediocre equipment. Bro Fist is also a terrific Ability that can really boost your Economy. Great Early Game equipment for him are Thieves’ Katana, Thief King’s Dagger, Bag of Lollies, and Peacock Hat. Throw these on him and place him at the entrance and he’ll give you a great cash boost. For the End Game, with his naturally high speed 4D Sword and Missile give him a huge boost to his MOAB-class popping power. However, popping MOABs with this ability negates the Thought Cannon Wand effect so if you are farming, Nothung is the preferable sword. Upgrade him to 3 Stars as soon as you can to unlock the Flying Kick Ability.
 
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  • #121
Jake: The second main character from Adventure Time, Jake also doesn’t have an equivalent in the BTD series. Jake has an even shorter range than Finn but is more powerful at the beginning. He will eventually serve a support role in your defense. Jake uses Instrument Weapons, which have the unwritten bonus of applying their boosts to all characters in the equipped character’s range. With strong Instruments equipped, placing Jake down and grabbing the Jake of All Trades and I’m The Musical One Abilities will be a great boost to your defense. The Devil Monster Bass is the best Instrument in the game and is a great End Game piece of Equipment to give to Jake.
 
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  • #122
Captain Cassie: Captain Cassie is the Hero equivalent of the pirate path of the Monkey Buccaneer from the BTD games. She is the cheaper of the two water towers and uses Bombs, making her good for dealing with tightly grouped Bloons. Before her 7 Star MOAB Takedown ability, Captain Cassie is quite weak to MOAB-class Bloons. She is decent early game but will quickly drop off in effectiveness by Round 40. Commander Cassie is a much more effective tower.
 
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  • #123
Commander Cassie: Commander Cassie is the Hero equivalent of the destroyer path of the Monkey Buccaneer from the BTD games. Like her Captain variant, she is a water tower. She is much more expensive and uses Darts for a faster attack speed but no AOE damage. Through her Abilities, Commander Cassie can also have several planes flying around firing darts on top of her already long range for total Track coverage. She also has the added benefit of being able to pop every single Bloon type, the only character in addition to Max who can do so. Commander Cassie is a very strong character whenever there is a spot for her on the Track. If you ever come by the Epic Trinket Jetpack, you can bring her with you to any Track.
 
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  • #124
Princess Bubblegum: PB is the Hero equivalent of the Glue Gunner from the BTD games. Her bubblegum functions identically to glue, slowing Bloons hit by it so your other characters have more time to deal with them. Her damage and attack speed is generally unremarkable, but she offers a lot of utility. The Super Intelligence Ability allows her to see Camo Bloons and reveal them permanently for your other characters (it also removes Regrow properties, but I have personally never had difficulty with that). Her Royal Decree Ability breaks the game by giving you enormous cash boosts. Get her to 5 Stars as soon as you can to unlock the Royal Decree Ability.
 
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  • #125
Warrior Princess Bubblegum: Warrior PB is a mix of Finn’s short range sword abilities and the Monkey Engineer’s summoning abilities from the BTD games. She is an offensively-oriented version of PB, possessing the ability to upgrade her (and everyone else’s) Allies, summon additional support, and attack directly with her sword. While the Candy Copters are powerful summons, her overall offensive power is just less remarkable than other offensive towers like Max and Supermonkey.
 
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  • #126
Flame Princess: FP is a ranged magic character that does not have an obvious BTD equivalent. She fires tracking fireballs that pop several Bloons at a time and generally brings a lot of firepower to your defenses. Her damage outclasses Sai’s and she functions in a very similar role. FP is an overall great addition to your defense. She is also the ideal candidate to equip the Thought Cannon Wand to if you want to farm. Bear in mind that the Royal Crown Ability only applies to herself and her Allies—NOT to other Heroes.
 
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  • #128
Ice King: Ice King is the Ice Monkey equivalent from the BTD games. He attacks radially at a very slow rate but can be upgraded to slow nearby Bloons and fire a lightning attack with global range. The Ice King offers a lot of utility to the team and decent popping power when his Abilities are maxed out. If you are having trouble dealing with lots of fast Bloons, Ice King might be the character you need to cover that deficiency.
 
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  • #129
Good guide

(I will never play this )
Sai the Shadow: Sai is the Hero equivalent of the Ninja Monkey from the BTD games. She attacks very fast with high piercing but low damage Darts. She is tied for the cheapest way to pop Camo (Max with Enhanced Range costs the same) and also has the ability to increase the damage Bloons take with the Marked for Death Ability. Although her damage is outclassed by FP, the Marked for Death Ability may be very helpful to you if you are struggling to pop DDTs. Once she has access to the Flash Bomb ability at 3 Stars, she can also reliably pop Lead Bloons.
 
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  • #130
Marceline: Marceline is the Hero equivalent of the Heli Pilot from the BTD games. She can be automatically set to follow the frontmost Bloon down the entire track and slashes very fast. With Camo and Lead popping Trinkets, Marceline can easily carry you through the entire early- and mid-game. In addition, as an Instrument user, she can also provide buffs to your entire defense. Shape Shifting is the preferred Ability over Necromancy, if just so that you have access to the Ferocity Ability. Marceline is a very good Hero and should be taken into every single game. Equip her with Devil Monster Bass, Engineers Blueprints, Missile, and Treasure Chest Keys for a powerful End Game character.
 
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  • #131
C4 Charlie: C4 Charlie is the Hero equivalent of the Bomb Shooter from the BTD games. His bombs can take care of large number of Bloons at once and he can also be upgraded to do great amounts of damage to MOAB-class Bloons as well. Getting the Bouncing Bombs Ability over the MOAB Mauler Ability is the popular choice for building him, and for good reason. If your device can handle the lag, Bouncing Bombs C4 Charlie can deal massive damage to the Bloon hordes. Baker’s Shard and Mushroom Bomb will vastly increase his potency. Alternatively, the MOAP Weapon gives you a near total screen wipe for just $600 cash.
 
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  • #132
Sam: Sam is the Hero equivalent of the Wizard Monkey from the BTD games. She fires beams at Bloons that deal lots of damage and has some of the greatest range in the game. She is, however, outclassed by FP. If you need help taking out DDTs, Sam might be able to give you the extra boost you need, but generally her damage output, while fair, isn’t as high as some other characters’.
 
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  • #133
Supermonkey: Unsurprisingly, Supermonkey is the Hero equivalent of the Super Monkey from the BTD games. Although he’s the most expensive Hero in the game, he has some of the best popping power in the entire game. A terrific end-game character, Supermonkey can melt all but Camo Bloons so slap on some Camo revealing Trinkets and make sure to throw this powerhouse on your defense. Great End Game Equipment for him are Dragon Fangs or Dr Monkey’s Secret Weapon, Dragon Eyes, Missile, and Treasure Chest Keys.
 
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  • #134

Notable Equipment​

 
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  • #135
There are a couple of pieces of Equipment you might come across earlier on that will make the Early Game much easier. These include Weapons like Frozen Throwing Knives, Ax Bass, and Jake’s Viola, which will significantly increase the strength of your killzone. Trinkets like Ice Crook, Power Ring of Damage, Medallion of Brogends, Black Bow Tie, and the Cla Blade/Rence Hilt combo will also add huge boosts to characters equipped with them.
 
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  • #136
If you are having trouble with MOABs, the Ally Abracadaniel and the Trinket Abracadaniel’s Headband can offer you the chance to high roll your way into victory until you can do it more consistently. Trinkets that unlock Abilities for your Heroes like Dagger of Chilled Glass, Arrow of Ice, Medallion of Brogends, and Fire Crown should also be taken when possible. Utility Trinkets like Horsey Soap and cash boosting Equipment like the Weapon Thieves’ Katana, the Ally BMO, and the Trinkets Thief King’s Dagger, Bag of Lollies, and Peacock Hat will be really helpful too. You may stumble into higher rarity Equipment that offers these kinds of bonuses, be it great stat boosts or cash generation. Definitely pick those up!
 
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  • #137
In the End Game, there are a couple of pieces of Equipment that you want to absolutely hunt for. These are Engineers Blueprints, Missile, and Baker’s Shard. Get as many of these as possible and put them on as many Heroes as possible. If you are looking to farm Wish Orbs, try to get a Thought Cannon Wand as fast as possible and also pick up as many Treasure Chest Keys as you can.
 
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  • #138
Other End Game Equipment that are notable are: Splodey Darts, Phoenix Wand, Mushroom Bomb, Dragon Fangs, Dr Monkey’s Secret Weapon, Devil Monster Bass, 4D Sword, Nothung, Gunter (for the Orgalog Ability), Lemonhope, Dr Monkey, Technological Terror, Cobra, Ancient Psychic Tandem War Elephant, Night Vision X-Ray Goggles/Glasses of Nerdicon/Dragon Eyes, Doom Gauntlets, Demon Heart, Jetpack, Elemental Staff, Stone of Ancient Knowledge, and Googoomamameter.
 
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  • #139

Farming​

 
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  • #140
So you have completed all the Adventures and you may be looking at all that missing Equipment and wondering how you are going to get all of them. Well, you are going to have to farm for them if you want them. This is an entirely optional part of the game. By the time I acquired my Thought Cannon Wand, I was Level 47 and I could have already completed Impoppable on every Track. So I did not need to farm. Compulsive hoarder that I am, I still farmed anyway. But I just want to point out to you that if you find it tedious, there is no reason you have to do it. The point of the game is to have fun so just make sure you are doing that!
 
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  • #141
If you do want to farm though, here is how. The secret is an Epic Wand Weapon called Thought Cannon Wand. Any MOAB-class Bloon hit by the Thought Cannon Wand will drop some loot. Most times this loot will be lives or cash, but there’s a chance it will be a Wish Orb. If a Wish Orb does drop, it will most often be of Common rarity, but they can go even as high as Epic. And with the number of MOAB-class Bloons in Impoppable mode, as long as you are tagging every MOAB you are going to be collecting a lot of Wish Orbs.
 
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  • #142
So focus on getting that Thought Cannon Wand! Check the Daily Equipment shop every day and make sure you have the 300 Gems you’d need to buy it if it showed up. Save all your Shards for Epic Wish Orbs and always re-roll until you get Thought Cannon Wand, unless Devil Monster Bass or Baker’s Shard or some other really good Equipment shows up (see the Notable Equipment section for some ideas). If along the way you stumble on any Missile Trinkets, definitely pick those up too.
 
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  • #143
Once you’ve got the Thought Cannon Wand, equip it and Missile to FP. The Thought Cannon Wand effect gets applied to any attack, so it will be applied through missiles! Now play Tracks on Impoppable and play the game normally until Round 42. That is when MOABs start to appear. For certain Tracks with multiple entrances, you might want to switch FP’s targeting priority to Strong, just in case she wastes time cleaning up Bloons in the front instead of applying her effect onto MOABs. Make sure to build your defenses a little ways away from the exit if your characters are too powerful: if the MOAB is popped outside the screen, the loot that is dropped will be unavailable for pickup. As the MOAB travels down the path keep your finger rubbing on it. The loot that gets dropped only lasts until the end of the round, so if the only thing left in a round is a MOAB, you will only have a split second after it is popped to pick up its loot before the round ends.
 
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  • #144
Once you complete the Track you will have a bunch of Wish Orbs. Keep what you like and shard the rest. Save for either Super Rare or Epic Wish Orbs, it is up to you. You can boost your farming with Treasure Chest Keys though (a Super Rare Trinket), something you should keep in mind. If a MOAB is popped by a Hero equipped with the Treasure Chest Keys, there is a small chance it will drop a chest with loot inside. This includes cash, Coins, Gems, or Wish Orbs.
 
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  • #145
Once you have incorporated Treasure Chest Keys into your farming, this will change your build approach. You want to put your Treasure Chest Keys on the Hero that is dealing the most damage to MOABs, as that will increase the chance the Keys will be on the Hero last-hitting the MOAB. In addition, for the same reason, if this damage dealer can handle it you want to buff your other characters as little as possible.
 
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  • #146

Frequently Asked Questions​

 
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  • #147
Which Equipment should I pick from my Wish Orb? Should I re-roll?
 
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  • #148
Every piece of Equipment that I believe is noteworthy is listed in the Noteworthy Equipment section. If your options are not listed there, you can safely assume that none of them are must haves. If any of them seem nice to you, grab one you like the sound of. If none of them are appealing, feel free to re-roll. Also don’t be afraid to experiment! It is entirely possible you’ll discover a slept-upon piece of equipment.
 
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  • #149
How do I select two Heroes with Lemonhope?
 
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  • #150
Lemonhope is a very powerful Ally who can buff the attack speed of one selected character. Her Encore Ability allows her to buff two characters at once. However, the interface for this is quite confusing and as a consequence many people are unsure how to/whether they’ve buffed two characters. Here’s how Lemonhope’s Encore Ability works: once purchased, press the Select button. A prompt saying “Select A Character” should now appear. Tap the first character you would like to buff once, then tap the second. If successful, the prompt should disappear and you should see musical notes rising up from the two selected characters.
 

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